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Very creative and enjoyable. I think you should have a toggle for screen shake. I did get a bit dizzy when playing. Overall, good music and humor with the characters.
Got really nauseous, the camera is too jittery :C otherwise a cute platformer though... Excuse me while I go throw up... loved it though...
thank you for feedback. Don't you like the way camera moves or shakes? Have you got any suggestions to fix it?
Being as I don't know what engine you're in or your approach no. I would just say to smooth it out so I don't feel sick when I'm moving quickly
Hey! I've found a magic number for the camera movement if you have the pixel perfect component on your camera...
transform.position = Vector3.Slerp(transform.position, desiredPosition, speed * Time.deltaTime);
is what I use, and speed = 2.5f
Hope this helps.
Cute little game, I had a good laugh seeing how the character could fall down
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Very creative and enjoyable. I think you should have a toggle for screen shake. I did get a bit dizzy when playing. Overall, good music and humor with the characters.
Got really nauseous, the camera is too jittery :C otherwise a cute platformer though... Excuse me while I go throw up... loved it though...
thank you for feedback. Don't you like the way camera moves or shakes? Have you got any suggestions to fix it?
Being as I don't know what engine you're in or your approach no. I would just say to smooth it out so I don't feel sick when I'm moving quickly
Hey! I've found a magic number for the camera movement if you have the pixel perfect component on your camera...
transform.position = Vector3.Slerp(transform.position, desiredPosition, speed * Time.deltaTime);
is what I use, and speed = 2.5f
Hope this helps.
Cute little game, I had a good laugh seeing how the character could fall down